A Desert in
SecondLife
"Our soul is a place; alas, most of its
terrain is already build-up and inhabited."
Unknown Greek Gnostic, around 64 A.C
I happen to enjoy a Gypsy's life; I live in many
places, from
I find these questions of the most exotic and impossible to
respond. I don't think that anyone "lives" in a single location
for more than a few hours on a row. Most of us are probably changing places
every 10 to 20 minutes.
Space is for humans an equation of our psychological Time - that is our inner
time, a digital switch which is completely unrelated with clocks and the such.
It's easy to envision psychological Time because it
has only two states, an On and an Off,
"open" or "closed". Think of it as the switch of a
fountain, we leave it loose and soon there is a flood; everything
multiplies and a certain reality flourishes – we keep it shut and that reality
dries up and disappears.
Sometimes - not always - we control the position of the switch or at least the
intensity of the water's flow.
But we can never control the details of the
landscape because it's always generated in the spot. The space we find
ourselves in is generated when psychological Time interacts with the
characteristics of the many possible scenarios that succeed our each and every
choice.
Say I am on my computer, ready to Mapquest
In this sense, there isn't any fixed place such as London or LA - or even
our room for that matter - but there are possibilities of such places and its
not only by physical traveling that we can turn those chances into reality, but
also by mental or simulated traveling.
Space - our room, a bathroom, a prison's cell or a vast beach, a Museum or a
whole Country- are simply Options and ultimately they shouldn't really matter
and we should not defend them in any way because we can re-build them out of
nothing at any time. Still, we can't ignore psychological Time because it is
somehow connected with the flow of events or at least with that flow of events
that gives us Reason and Consciousness. What we need to remember though and try
to keep ourselves focused on even if we barely can see it is what I call the
"Desert".
Desert is where Jesus went before he initiated his celebrated performance as a
savior, and it's also the place where irascible spirits like John the Baptist
were waiting for him to arrive.
John wasn't just waiting there: he was expecting for someone who could
become Jesus and he was determined to baptized him, and in some way
"activate" him like when we activate a new software and then its
ready to surprise us with what it does.
This should be our position in the Desert, we need to
be ready to Baptize and to Activate. Now that we have computers, we are Gods,
and we can abolish religion without any second thoughts. We will need of
course to first change our behavior towards our computers and maybe establish a
common ground with them, a knowledge that goes beyond us "using"
them, and that's what I call Existential Computing.
We will also have to upgrade our ideas on Art and
Beauty and find the subliminal state of mind that we can share together with
our non-human creations, and I call that State of mind Neen.
Some very early samples of Neen can be found already
on the interface of certain programs and videogames, on the design of some
gadgets and in the courageous website-Art produced by a new generation of
artists, architects, web-designers and programmers as well as poets and music
composers. But most of them are hardly aware of their own differentiation and
easily step back to obsolete solutions, such as Contemporary Art, Telic
utilitarian Design, and boring commercial videogames. To make a radical
difference, we need to locate, start visiting and learn how to spend time in
the Desert.
This will not be Jesus' desert because times have changed; it will not
even be on this planet, or at least it will not be part of what we call real
space. Eventually, we will find Desert that confines even with what we call
Reality all together, but it's probably too early to start talking about that.
Same time next year, when hopefully we'll start digesting the overall
surprisingly new descriptions of this Universe, offered by the Large Hadron Collider experiment, we
may want to start fantasizing about the nature of the Desert.
Until then, it may be naïve, of course, to suggest that the Desert
is inside the simulation of a videogame, but it's a start, and it feels OK, so
I am going to invite you to search for it in one of the most ugly and
frustrating environments that Man ever created for himself and his software
pals, at Internet's Second Life.
Miltos Manetas, 2008