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August 9, 2001

The Art World Starts to Pay Attention to Video Games

By MARK GLASER

(Page 2 of 2)

Although such works by Mr. Haddock, 40, have drawn a lot of attention, their public nature in some ways limits the potential payoff. Anyone can print out the images from his Web site and frame them without compensating him. He works as a property manager and handyman to help support his wife and two young children.

Other artists have gone further, creating game modifications, or mods, that turn the original games on their heads. Dirk Paesmans and Joan Heemskerk, artists known by the joint name Jodi, created a modification called SOD that stripped the old Wolfenstein 3-D shooter game of all color and depth. The player is left with simple Mondrianesque blocks and lines.

In 1996 the Swedish artists Tobias Bernstrup and Palle Torsson created Museum Meltdown, a virtual re-creation of the Arken Museum of Modern Art near Copenhagen based on a modification of the Duke Nukem 3-D game. The user can walk through the virtual galleries of the museum while blasting monsters to bits and destroying artworks.

The game was exhibited in the Arken Museum, and the artists relied on other video games to create modifications based on museums in Stockholm and in Vilnius, Lithuania. Mr. Bernstrup said that many critics were confused and even angered by the work at first but later started to see a deeper connection between modern art and video games. The artist said that David Elliot, the former director of the Moderna Museet in Stockholm, became quite skillful at the shooter game Half-Life after it was modified for Museum Meltdown III.



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Jeff Topping for The New York Times
Jon Haddock, makes gamelike re-creations of scenes captured in well-known photographs.




Marissa Roth for The New York Times
Miltos Manetas created a video sequence in which the game figure Lara Croft repeatedly dies.



Of course, museum curators are often not skilled video game players. Laura Heon, the curator of Mass MOCA's "Game Show" exhibition, conceded that she had no talent at video games. She brought in Alex Galloway and Mark Pride of Rhizome (www.rhizome.org), an online repository of new-media art, to help prepare the video game portion of the show. The museum sprinkles computer terminals among the works of art rather than isolating them.

Mr. Galloway, who is now working on animations that will run on hand-held Game Boys, said that museums were often poorly equipped to handle such exhibitions. "It's really difficult to exhibit artwork meant for the Web," he said. "Many museums default to this cybercafe style, where they put a bunch of computers in a museum space. Sometimes it works with comfy couches and really good connectivity. But there are so many examples of museums who didn't have the right people on staff, and half the time the computers aren't even up and running."

Meanwhile, video-game-based artists are gaining a foothold not just at museums but at universities, too. Last fall the new Beall Center for Art and Technology at the University of California at Irvine opened with "Shift-Ctrl," an exhibition of video game and computer art that remains online. The school is planning to create a major in video game design and already offers classes and projects focused on games. The online exhibition "Cracking the Maze," which focused on downloads of game mods and hacks, was presented as part of a San Jose State University program called Computers in Art Design, Research and Education.

The field has yet to find its Rembrandt or Picasso or Kubrick, a breakthrough artist who becomes a household name. Game designers like Mr. Wright and Mr. Bushnell are still the mainstream figures.. But that doesn't prevent the artists from trying to think bigger.

"I discovered games, searching for a strong subject to represent," Mr. Manetas said. "In the time of Goya, this was the life of the rich and of the poor; in the time of Cézanne it was nature; in Andy Warhol's time it was movie stars and famous people. But for us, what really matters are pieces of hardware and of digital personae. I also paint computer and video game gear, because it is original material."

"Nobody," he said, "has made any art with such stuff before."